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Subject Item
n2:_Siege_and_Conquest
rdf:type
clgo:Amiga_CD32_game clgo:Video_game_scored_by_Charles_Deenen clgo:Turn-based_strategy_video_game clgo:Quicksilver_Software_game clgo:Classic_Mac_OS_game clgo:DOS_game clgo:Video_game_set_in_castles clgo:1992_video_game clgo:MT-32-compatible_computer_game clgo:Interplay_Entertainment_game clgo:Interplay_game clgo:PC-98_game clgo:NEC_PC-9801_game clgo:Video_game_set_in_France clgo:FM_Towns_games owl:NamedIndividual clgo:Video_game_sequel
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Castles II: Siege and Conquest
owl:sameAs
n6:_Siege_and_Conquest
prov:wasDerivedFrom
n4:DOS_games n10:List_of_turn-based_strategy_video_games n11: n4:NEC_PC-9801_games n10:List_of_PC-98_games n4:Video_game_sequels n4:Classic_Mac_OS_games n4:Video_games_set_in_castles n10:Quicksilver_Software n10:List_of_Amiga_CD32_games n4:1992_video_games n4:Interplay_Entertainment_games n13: n4:Video_games_scored_by_Charles_Deenen n4:Video_games_set_in_France n10:List_of_FM_Towns_games n4:Quicksilver_Software_games n10:Leonard_Boyarsky n4:Turn-based_strategy_video_games n4:Turn-based_strategy_video_games_by_series n10:List_of_MT-32-compatible_computer_games n4:Amiga_CD32_games n10:List_of_Interplay_games
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Castles II: Siege and Conquest
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Castles II: Siege & Conquest
clgo:composer
clgr:Charles_Deenen
clgo:computingPlatform
clgr:Macintosh clgr:Amiga_CD32 clgr:PC-9800_series clgr:MS-DOS clgr:Amiga clgr:FM_Towns
clgo:developer
clgr:Interplay_Entertainment clgr:Quicksilver_Software
clgo:gameArtist
clgr:Leonard_Boyarsky
clgo:genre
clgr:Turn-based_strategy clgr:Real-time_strategy clgr:Strategy_video_game
clgo:publisher
clgr:Interplay_Entertainment