skos:altLabel | - AI
- characters
- character
- Observer
- individuals
- agents
- computer controlled
- computer-controlled
- computer-controlled opponents
- inhabitants
- enemies
- native inhabitants
- NPC
- townspeople
- supporting characters
- secondary characters
- observer
- CPU
- NPCs
- non-player character
- Computer-controlled
- other characters
- (NPCs)
- AI-controlled opponent
- NPC (non-player character)
- NPC behaviours
- NPC's
- NePC
- Non-playable characters
- Non-playable human characters
- Non-player character#Dependents
- Non-player character#Video games
- Non-player characters
- Non-player_character
- another central character
- by the game
- computer character
- computer controlled dancers
- computer controlled members
- computer-controlled characters
- computer-controlled opponent
- game character
- in-game characters
- non player characters
- non-enemy characters
- non-playable
- non-playable character
- non-playable characters
- non-playable units
- non-player
- non-player ally
- non-player character (NPC)
- non-player characters
- non-player characters (NPCs)
- non-player characters.
- non-playing characters
- not a playable companion
- not playable
- npc
- fifth ally that often helps the player's party in combat
- other character
- story characters
- support character
- wild monsters
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