PropertyValue
rdf:type
rdfs:label
  • Permadeath
owl:sameAs
prov:wasDerivedFrom
skos:prefLabel
  • Permadeath
skos:altLabel
  • death
  • die
  • Deaths are permanent
  • Permadeath#In single-player video games
  • dead permanently
  • die permanently
  • eliminated for the rest of the match
  • forcing the player to start over
  • lost for good
  • not allowed at all
  • permadeath
  • permanent character death
  • permanent death
  • permanent death of playable characters
  • permanently
  • permanently dead
  • permanently die
  • permanently dies
  • permanently killed
  • permanently removed
  • permanently unconscious or die
  • player death
  • progress is lost upon dying
  • remain dead
  • requiring the player to start again
  • sacrifice another Daughter
  • the game continues without the deceased characters
  • they need to restart the game
  • unavailable for the remainder of the campaign